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NALO

NALO.

CONTRIBUTIONlevel concept, level design, play testing

Obstacle flying game where you need to gather light orbs to help save your grove. For this project I was responsible for two levels, forest and cave, and did concept and level design. Also was responsible for play testing.

Group Project - 2 Weeks

  • Team: Venture Studios

  • Members: 13

  • Genre: Obstacle flying

  • Engine: Unity

  • Reference:

    • Subway Surfers

    • Ori and the Blind Forest

A CHRISTMAS CARROT

A CHRISTMAS CARROT.

CONTRIBUTION - game concept, level design, play testing

A mobile puzzle game where you play as a snowman who need to retrieve his lost nose. The game consists of several bite-sized levels and the main mechanic of the game is the possibility to shift between frozen and vapor state. I helped with the initial game concept idea and but also was responsible for designing multiple levels of varying difficulty.

Group Project - 2 Weeks

  • Team:  Snowtale Studios

  • Members: 13

  • Genre: Mobile Puzzle Game

  • Engine: Unity

  • Reference:

    • Captain Toad
BBQ BATTLE QUEST

BARBEQUE BATTLE QUEST.

CONTRIBUTION - gameplay design, game balance, boss gameplay

A shoot 'em up game where you play as a grill and fights waves of evil vegetables. In this project I was helping out with the game and enemy concepts, gameplay design and wave patterns. Also was responsible for the final boss fight and came up with the concept, movement patterns and its timings.

Group Project - 4 Weeks

  • Team: The Grill Assembly

  • Members: 13

  • Genre: Shoot 'em up

  • Engine: TGA 2D

  • Editor: Tiled

  • Reference:

    • Twin Bee
SUBVERDANT

SUBVERDANT.

CONTRIBUTION - level concept, level design, level art, game balance

A small platform game where you wake up to an abandoned world and need to recover your lost memories. I was responsible for the first two levels, the abandoned lab and the forest and I took them both from concept to fully polished.

Group Project - 4 Weeks

  • Team: I Scream Studios

  • Members: 13

  • Genre: 2D Platformer

  • Engine: TGA 2D

  • Editor: LDtk

  • Reference:

    • Celeste

DISTORTION

DISTORTION.

CONTRIBUTION - enemy concept, enemy gameplay, world design, level design

Top down action horror game you fight through nightmares to save your friends and family. I was resposible for two areas of a larger map, the town center and the botanical gardens. Also did some enemy concepts in pre-production and enemy gameplay design.

Group Project - 4 Weeks

  • Team: Dreamcatcher Studios

  • Members: 12

  • Genre: 2D-Adventure

  • Engine: TGA 2D

  • Editor: LDtk

  • Reference:

    • Hyper Light Drifter

BLOOD RELIC

BLOOD RELIC.

CONTRIBUTION - world concept, level concept, level design, level art, lighting

Action-RPG where you infiltrate a Cathedral to try and stop an evil cult. For this project I was fully responsible for the first two levels and took them all the way from initial concept to a final polished state.

Group Project - 7 Weeks

  • Team: Skeleton Crew

  • Members: 12

  • Genre: Action-RPG

  • Engine: Wondrous Machine

  • Editor: Unity

  • Reference:

    • Diablo 3: Reaper of Souls

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