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CONTRIBUTION - level concept, level design, level art, lighting

Action-RPG where you infiltrate a Cathedral to try and stop an evil cult. For this project I was fully responsible for the first two levels and took them all the way, from initial concept sketch to a final polished state.

Group Project - 7 weeks

  • Team: Skeleton Crew

  • Members: 12

  • Genre: Action-RPG

  • Engine: Wondrous Machine

  • Editor: Unity

  • Reference:

    • Diablo 3: Reaper of Souls


Initial sketches and blockouts for Cathedral and Crypt levels. Some areas stayed the same throughout the process while others needed to be reworked several times. In the end the final variant was probably the best iteration.

  • Repetition

  • Inside and outside

  • Level loop

  • Guiding light

  • Foreshadowing

  • Believable


Some highlights from different places in the game.

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